Video Games


Photography close up of a red flower.

I’ve never been a hardcore gamer, and indeed I try to limit my time on them these days, but I can’t deny the impact gaming has had on me. From Doom, to Persona, to Resident Evil, to Katamari Damacy and so many more, gaming is such a unique way to interact with fictional worlds. That’s why I couldn’t resist the urge to learn and begin developing my own.

In-House Developed

Market of Mayhem 2

A game so crazy it skipped straight to #2. This is a silly 3D arena brawler pitting teams of grocery store employees against each other in chaotic combat. Very much a work in progress.

In Development

I love first-person shooters. The “boomer shooter” scene is a blessing from the Goddess of Love herself, to me. I hope I have something unique to contribute someday. Some ideas and prototypes are floating around but are far away from seeing any completion.

Placeholder

Placeholder

Godot is the bee’s knees of engines. No, it doesn’t come pre-baked with the flashy tech of Unreal or those other big guys, but it’s so frickin’ simple. A simplicity from which any complexity one imagines can arise from. And that is beauty. Plus, it runs higher than 30 FPS on my machine (No thanks, Unreal).